Friday 4 December 2009

Evaluation

In what ways does your media product use, develop or challenge forms and conventions of real media products?

There a large number of codes and conventions that must be considered during the production of a music video in order for it to be successful in what it are setting out to do, as offered by the theorist Peter Fraser. When working on the construction of my own video, I tried to adhere to these codes and conventions as much as possible. As outlined by Richard Dyer, one important convention that is very important to a video’s success is the idea of the star image. An artist or band will want to receive as much exposure as possible from a video, so they are usually displayed front and centre for all to see, with the majority of shots focusing on them. For instance, my own video includes a large number of shots of the artist(s) singing and performing, as well as featuring them as prominent figures during the narrative scenes.


Music videos are often shot and edited in a very specific way in order to keep audiences interested. Close ups are often prominent in order to try and create a sense of intimacy with the viewer, and help to make fans feel as they have a connection with the artist. They are often shot in a similar way to a TV advertisement, as they are frequently short and only have a limited amount of time to get their message across to the audience. The most common form of editing associated with promotional music videos is fast cutting. This is often done, as well as to keep up with the tempo of the song being used, to make the images harder to grasp on the initial viewing, helping to ensure repeat viewings from audiences.

In line with this, my own video cuts frequently and never keeps with any particular shot for an extended period of time. I also incorporate a number of close-up shots of my band members, the singer in particular, to help build up the sense of familiarity that is so imperative in promotional videos of this type, the camera also shifting repeatedly to a number of different angles, giving the artist’s performances a more dynamic feel.



Another significant aspect of a music video is the balance between performance and narrative. The narratives found in music videos are more often fragmented and incomplete, due to the limited amount time they have to tell their story. As presented by theorist Steve Archer, the narrative segments may also appear in a non-linear order, which is usually done to have viewers watch the video again in order to catch anything they might not have understood the first time through, aiding in the video’s repeatability factor. The artists may also crop up as prominent figures in the narrative, acting as both narrator and performer at the same time.

My media production uses a variety of these narrative conventions in order to tell its story. Not every shot is shown in the correct order (with the “villain” of the narrative passing by an area where one actor is still shown to be hiding in prior and subsequent shots), helping with its repeatability, and the artists themselves are shown as the key players within the narrative, creating a further connection between them and the audience.


One real media text that I took influence from was Rammstein’s Rosenrot video. A prominent feature of the video, I thought, was that the band members are used as the participants within the video’s narrative, with the performance shots using the same mis-en-scene as the narrative, the two sections often blending together. This was something that I attempted to emulate as much as possible during the construction of my own video, as my actors were all in specific camouflage costume, a costume that they retained during the vocal/guitar shots.

How effective is the combination of your main product and ancillary texts?

I felt as if my main video managed to create a fairly effective combination with my various ancillary texts. Like with the music video itself, these texts also have a guideline of conventions that they need to follow in order to help them be more successful in what they are setting out to accomplish. For example band websites are often set out in a very specific way, with the information laid out in a way that will make it seem accessible for audiences. They use bold, striking headings with contrasting colours (eg. Black over white or vice versa) with images of the band, and logos associated with them, often at the forefront in order to prominently advertisement them as much as possible. Tour dates and band merchandise are also featured prominently and made to stand out from the rest of the website via larger, emboldened font types, encouraging readers to invest in what the band has to offer.


I tried to apply these things as much as possible to my own website. Band logos are front and centre for all to see and are the first things that will catch the reader’s eye when first opening up the site, using whites, reds and golds that noticeably contrast against the black background.
There are also multiple links to the band’s merchandise store, often in a larger font than the rest of the text so that it sticks out upon first glance. I designed my own logo for the band’s new album that features centrally on my website. This includes a striking image of an upraised fist surrounded by flames, something that I felt fit well with the image the band are trying to create as well as the “Brothers in Arms” theme running throughout my video and the track which it was based around.

One thing that connects my ancillary texts together is that both my website and CD cover use screen-captures from my video prominently, creating an added sense of continuity between the styles used. My digipack is mainly made up of clips from my video merged together, which gives it an instantly recognisable look and will give a sense of familiarity to audiences that would have already seen the video. Because of this, the band is given a significant visual presence on all aspects of the marketing material.

In addition, I think the theory referring to the repeatability factor in music videos may also be applicable to the various ancillary texts. For instance, my CD cover uses a spatter of different images spread around and merged together, urging the audience to take repeated looks at it, perhaps helping it to stand out to potential buyers in a record shop.

What have you learned from your audience feedback?

Following the construction of my video, website and digipack, I received various feedback comments from my peers, who would also be part of the target audience the materials would primarily be aimed at. In order to obtain this feedback we displayed our work to the rest of our respective media class on individual computers, as well as showcasing our music videos via a projector, giving each other constructive criticism and opinions for each of the three texts.

For my website I received an array of both positive and negative comments which would allow me to improve upon my work in the future. One positive comment I received was that “I like the role-over image of Godsized’s logo in the top left hand corner, the bright lights contrasting with the black and white is very effective.” I also think that worked quite well. Normally the logo is a dull grey that wouldn’t stand out against the rest of the page, and the way it lightens up when rolled over helps it to stand out and help catch the audience’s attention. A negative comment from the same person is that “however, the large amount of text pressed together is very messy, maybe make spacing and put some text on a different section to the website.” I do understand what they mean, but because of the way the website is laid out (divided up into columns) it would be difficult to try and move the text around. To counteract this, I perhaps could have utilised a different font type that may have been easier for my audience to read.

In regards to my digipack, one comment I received was that “the linking between the set of the video and imagery used on the CD is quite effective.” This was something that I tried to do as much as possible in order to try and create an added sense of continuity between my three texts, utilising imagery from my video for my digipack and website that fans would instantly recognise. A criticism for my digipack was that “the yellow writing is a bit difficult to read, maybe choose a different colour with more contrast to the colours in the background”. This was something that I struggled with in the production of my digipack, as due to the background to each page being a photograph of my filming location (a bright, wooded area) it was very difficult to find a font colour that would stand out against it. Even though it still wasn’t perfect, in the end I was forced to go with the yellow as that was the one that contrasted against the backing the most.


One comment I received for my music video was: “good stuff, liked the guitar and the singing, good acting and good video shots / framing using the tree where George is between the tree”. To be honest I didn’t really like how the shots with my vocalist framed between the branches of the tree ended up looking. They’re perfectly adequate for what I was trying to do with the mis-en-scene and overall feel of my video, but I felt that they blocked the screen too much and obscured the view of the artist, who should really be in the forefront of the performance in order to showcase them to the audience as much as possible.



Other pieces of audience feedback I received for my video were “the setting was good and the costume looks pretty awesome...” and “Different variety, singing, acting; tracking blurry shot looked good”. Getting a consistent, original mis-en-scene using the wooded setting and camouflage gear was always going to be a significant aspect of my video for me, in order to create the military “Brothers in Arms” theme that permeates so strongly throughout each of my media texts, as well as the original song. The tracking shot was also an important addition, as it comes up at a point when the song’s tempo is at its fastest as well as when the narrative reaches a crisis point.

The strong use of mis-en-scene in order to create a specific tone / theme is often used in a number of real media texts. An example of this is Mastodon’s Oblivion video, which makes heavy use of specialised mis-en-scene, incorporating multiple shots of the band aboard a computer-generated space-station, wearing space-suits and including interiors full of control panels and engineering equipment. This used in order to display the video’s space-faring narrative, as well as portraying the science-fiction theme/setting to the audience.

How did you use new media technologies in the construction, research and planning and evaluation stages?

During the construction of my various media texts, I had to utilise a number of different technologies in order to complete the tasks set. For the research and planning part of the coursework, both YouTube and Google were invaluable resources for finding relevant information that would provide influence for the construction stages. For instance, I used YouTube because it was a useful source of a vast number of different music videos that would prove relevant to my particular genre (in this case heavy metal) that would be considerably easier to find and access than they would if you searched for them on various music channels (Kerrang, Scuzz ect.) or searching for band DVDs in a video rental shop like Blockbuster. I was quickly able to use the search function to find videos that I thought would prove influential towards my own work.

Blogger itself was also very important in the setting out of my research and planning work. It allowed me to set my work out in an intuitive, well organised way that setting everything out individually into folders wouldn’t have permitted. It is also easier for readers to access and find relevant information this way.


During the production of my music video, the main piece of technology I was required to use was Adobe Premier Pro to edit it all together. Using this software I was able to successfully sync my various shots together to help it flow effectively with the song and have my performance shots appropriately timed and lip synched so that my video would feel authentic to audiences. It was important for me to be able to pull off a number of fast cuts and transitions to keep the audience’s attention and keep up with the reasonably fast pace of the backing track.

One piece of media technology which proved important during the production of my digipack was Photoshop. It allowed me to take various different screen-captures taken from my music video and use multiple blending techniques in order to merge them together to create my chosen design. Photoshop also provided many different filters which would allow me to give my digipack a unique, stylised look that would help it stand out from pre-existing CD covers.


Another program I used thoroughly during the construction of my CD panels was Microsoft paint. This program gave me the option of taking print screens of different parts of my video and then cropping them so that they were ready for manipulation on Photoshop.



Thursday 3 December 2009

Digipack

The front cover of my CD Digipack.
The back cover.
One of the inside panels, just behind the front cover. This would be where the CD itself would slide it.
Another inside panel, located just behind the back cover.
The spine of my CD digipack.

Tuesday 1 December 2009

Friday 16 October 2009

Wednesday 30 September 2009

Tuesday 29 September 2009

Research into CD covers

Slipknot - All Hope is Gone

This is a design that is quite similar to how I want my own CD cover to look, using photos from my filming to create a similar sort of scene, with my actor posing as the band members in over the top, theatrical poses amidst the wooded location my filming is going to be taking place in. It has a rustic look that I'd like to try and emulate and as well as the fact that all of the band members are disguised, in this case through masks, which is something I'm planning to try and use for my cover/video with my singer's face hidden by a balaclava.

Mortiis - The Smell of Rain




I also felt like this cover is one that I think my own cover could look like. It uses a number of distortions and effect to give it the appearance of looking very old and worn. One approach I've been thinking of applying to my cover has been a film grain effect to give it an extra sense of mood and atmosphere. One potential similar idea I could use is to have a photo of my singer lying down, injured, with his back up against a log, framed in a similar way to this cover, perhaps in a look of anguish or pain to further reflect the mood I would be trying to create.

Tuesday 15 September 2009

Permission from band

This is the email I sent to the band requesting their permission for the use of the track as well as their subsequent reply, though I have since decided to use a different song than the one I had originally asked to use (I ask to use Fight & Survive in the initial email and have since chosen to use Brothers in Arms instead).

Risk assessment

Tripping / falling - avoid filming near sloped/potentially dangerous locations and/or areas with a lot of bramble or heavy woodland to prevent any potential accidental falls or injuries. I will be filming in a wooded area, so I will need to make sure to film in clear, open areas where the risks of injuries will be greatly reduced.

Cuts / scrapes - avoid having actors go near or through heavy bramble and avoid using props that can potentially injure actors if misused or abused (e.g. scissors, knives, nails). Keep the amount of quick movement / running around to a minimum while filming.

Road collision - avoid going near roads or filming on roads while working, or at least when oncoming traffic is visible. Keep actors off of the roads and out of the way of cars.

Head injuries - keep actors away from sloped areas of the woodland and away from areas heavy with tree roots or overly rough terrain. Make sure actors don't go running through heavily wooded areas where they can risk accidentally running into a branch or hitting themselves against a tree trunk.

Falling into water / potentially drowning - Staying away from wet areas like rivers, canals, streams or bogs while filming, and if having to go near them keep actors and the camera equipment a reasonably safe distance away.

Damage to camera / expensive equipment - Keep actors a safe distance away from the equipment while filming to prevent them from accidentally knocking or running into anything. Make sure to keep an eye on all equipment at all times, to prevent it potentially getting stolen. Keep equipment away from wet areas to avoid it getting permanently damaged.

Getting harassed / mugged - keep all camera equipment in plain sight and stay near public paths and highly visible areas while filming to prevent anything being stolen without you being aware of such. Make sure not to harass any members of the public or try, start trouble or purposefully antagonise those that might cause you trouble.

Friday 11 September 2009

Costumes and props





The guitar is perhaps the only prop I plan on using aside from anything interesting I find at the location. The weapons in the video will be implied rather than seen so I don't think I will need any sort of prop to represent them. The costumes I have chosen help to increase the authenticity of the story and make it seem more real and believable, as it is actual army-surplus gear.

Storyboard

I decided upon giving my video an armed forces theme due to the tone of the song (which is entitled "Brothers in Arms" and the fact that I have a number of appropriate props and costume items on hand after the time I spent as part of an air cadets squadron. The video take place in a wooded area (Hemlock woods, an area close to where I live) and the number of actors being minimal, having the singer and another actor who will be playing the guitar as well as a number of other bit parts throughout the narrative (as both the enemy, whose face will never be shown and the soldier who arrives to help at the end of the story).

Wednesday 9 September 2009

Research into band, genre and record labels

Band -

Godsized are a hard rock band based in London and apparently "got serious"* and first began playing a large number of live shows in 2007. Godsized are comprised of Glen on guitar and vocals, Neil on guitar, Gav on bass and Effon on drums. Their main aim is to put "everything they have into creating heavy, groove based hard rock with powerful, dynamic live shows". They recruited their drummer, Effon, in 2008, which "boosted their collective sense of purpose and direction". They first went into the studio in August 08 to record their self-released, 5-track EP "Brothers in Arms" with producer Mark Mynett. It was later mastered in Los Angeles by Brian Gardner (who had previously worked on albums by bands Lamb of God and Alter Bridge). They recently played short set on the Sophie Lancaster stage of heavy metal festival Bloodstock Open Air.

*quotes taken from the band's Myspace page

Record labels -

Roadrunner Records - Currently a subsidiary of Warner Music Group, Roadrunner Records was first founded in the Netherlands in 1980 and mainly concentrates on hard rock, heavy metal and hardcore punk acts. They have open offices around the world in the US, Wales, Germany, France, Japan, Australia, Denmark and Canada. The first Roadrunner Records act to enter the Billboard top 200 albums chart was the band King Diamond while the Sepultura album Chaos A.D. was the first to crack the top 40. Type O Negative were the first Roadrunner band to have an album go gold with Bloody Kisses (as well as being the first Roadrunner band to receive radio play) and Slipknot were the first to have an album go platinum with Iowa.

Other notable Roadrunner acts include: Nickelback, Machine Head, Killswitch Engage, Soulfly, Stone Sour, Trivium, Black Stone Cherry, Cradle of Filth, Dragonforce, Dream Theater, Megadeth and Opeth.

Nuclear Blast - An independent label formed in 1987, Nuclear Blast started off releasing hardcore punk records and have since become well known for their focus on metal, specifically the melodic death metal, power metal and black metal sub genres. The label gained popularity after black metal became increasingly popular in the European underground in the early nineties and by 1996 Nuclear Blast artists were beginning to appear in European charts. Swedish band Meshuggah before the first band on the Nuclear Blast label to break into the Billboard top 200 with their 2002 album Nothing.

Some of their most successful artists include: Blind Guardian, Soilwork, In Flames, Dimmu Borgir, Anthrax, Death, Behemoth and Nightwish.

Being two of the biggest rock/metal labels in the world, Roadrunner and Nuclear Blast could very well be good fits for Godsized if they ever were to be signed to a major label (though they seem content in self-releasing their music for the time being). Both labels sign a wide range of bands from many different rock/metal sub genres and the band could receive acclaim or recognition under either label. Nuclear Blast in particular have taken many previously underground bands and helped them reach success and popularity that they probably wouldn't have achieved otherwise, such as black metal band Dimmur Borgir, who (like many bands from the scene's genesis) had very humble beginnings and have gone on to sell a large number of albums, with their most recent release, In Sorte Diaboli, going on to grab the number 1 spot on the album chart in their native Norway.

However, Roadrunner have been criticised for mainly being interested in current or trendy artists. For example many of their thrash or death metal bands that were popular in the 90s have since either left after enduring ill treatment or have been dropped from the label. This includes bands like Obituary, Decide, Death and Pestilence.

Genre -

Heavy Metal - A genre that branched off from rock (blues rock and psychedelic rock in particular), metal first surfaced in England and the United States in the late 1960s and early 1970s. The genre is characterised by high levels of distortion, extended guitar solos, heavy beats and an overall loud sound. The lyrics and performance styles are generally associated with masculinity, but this isn't always the case. Metal is notable for having a huge number of different sub genres, these including: death, black, power, battle, symphonic, gothic, melodic, progressive, doom, thrash and glam metals (not to mention hybrid genres such as metalcore and nu-metal).

Early bands from the genre include Led Zeppelin, Black Sabbath and Deep Purple. Judas Priest expanded on the genres evolution by ditching the blues influences and Motorhead introduced various punk rock sensibilities and an increased sense of speed. Bands such as Iron Maiden followed a similar vein. In the 1980s glam metal became highly popular with bands like Motley Crue while more underground bands introduced a more aggressive, extreme style (resulting in the thrash, death and black metal subgenres).

Tuesday 8 September 2009

Video treatment

My video will include a mix of both performance and narrative aspects. It will start off with a few establishing shots to set the scene and show the location, a wooded area. Then when the song’s vocals begin I will cut to shots of the singer and guitarist. From then on, the parts of the song with vocals will concentrate on the singer while guitar lead sections will be intercut with shots of the guitarist playing. They will both be clad in camouflaged army uniforms, with the singer wearing a balaclava and the guitarist wearing camouflage face-paint, though his face will rarely be shown. The video will have an army theme and will be based around the military, partly because the title and subject of the song and partly because I used to be part of an air cadet’s squadron and have various props and costume items available, as well of basic knowledge of how certain operations are run and techniques are performed. The song’s title (“Brothers in Arms”) as well as certain lyrics fit in with the military theme I plan to apply to my video. The shot that intrudes the performers will be a sped up shot of the speeded up, and then going back to normal speed when it reaches them.

The main narrative of my video starts with a soldier (the singer) being dragged away by two comrades (one of which will be the guitarist, one of which will be me). It then cuts back to the singer stalking through the woods before he was injured, perhaps including a sequence involving him crawling through a section of tall grass and him observing the surrounding terrain from a high point (depending on time constraints). There will be the occasional POV (point of view) shot both from his perspective, and from enemy combatants watching him from a distance. At one point he suddenly falls over, as if shot and grasps his leg in pain. He will then proceed to crawl behind a nearby log to protect himself from any future incoming fire.

The remainder of the narrative segments will involve him attempting to escape from unseen assailants, maybe including a few shots of him struggling to get up a steep embankment. The narrative will end with the soldier backed into a corner by an enemy and him standing over him as if preparing to kill him (using a low angle shot to make him look large and powerful compared to his fallen adversary). His face won’t be shown. Another soldier will appear behind him and will appear to grab him and/or slit his throat (though this obviously won’t be seen; only alluded to). The enemy soldier will drop to the ground and the two allies will then drag the wounded singer to safety, in a replay of the shot from earlier in the video. The closing shot of the video will be a reverse of the one that introduces the band, with them having stopped playing and the camera appearing to be speeding away from them.

Friday 17 July 2009

Music Video Analysis

Johnny Cash - Hurt




This video uses a number of different techniques in order to achieve it's purpose effectively. It incorporates an even mix of both performance and narrative, making the artist the focus as well as telling a story around him. Multiple shots of the artist singing and playing the piano are used, intercut with images from his life and images that help reflect the song lyrics (eg. at one point a shot of Jesus Christ on the cross is used, something which the song refers back to at multiple points "I wear this crown of thorns").

The video is mostly quite slow paced to reflect the melancholy nature of the song, only picking up speed as the song builds up to it's ending crescendo. The movements and body language also seem to be quite sad sorrowful in order to reflect this further. The numerous shots used of points in the artist's life also reflect what is said in the song lyrics to some extent, focusing around Johnny's time with his late wife.

Among other things, the lighting used in the performance sections of the video is very mellow and dark, further enhancing the video's sense of melancholy and mood. The performance parts of the video also help to reflect the feelings of loneliness and isolation apparent in the lyrics. The video seems to be organic, having been made for the love of music rather than for commercial gain, as the video reflects a number of themes that seem to be important to the artist.

Mastadon - Obvlivion





Like the Johnny Cash video, this video is a mix of both performance and narrative aspects. The outer-space exploration narrative fits in with the lyrics of the song and the general themes of oblivion and loneliness. For instance, the video reflects the lyrics "Lost, love bright fading faster than stars falling. How can I tell you that I failed? Tell you I failed" in it's ending, as the crew fade away with the remaining pilot being unable and "failing" to save them. The performance aspects also bleed into the narrative somewhat, as the band members are the crew members in the narrative and the drummer (also being the member who is seen dead at the start of and throughout the narrative) can be seen on various computer monitors singing, often appearing distorted to further reflect the central theme.

In the performance sequences the band appear to be playing in the broken husk of an abandoned city, further reflecting the them of loneliness the song and video create. The video seems to share this central theme with the Johnny Cash video too.

The video seems to be organic as opposed to synthetic, as a lot of effort appears to have gone into the making of it and it goes a long way towards reflecting the lyrics and central themes of the song, maybe even adding towards the band's artistic vision.

Tuesday 7 July 2009

Directors Research Task

Patric Ullaeus:
  • Is the founder of the Revolver film company, which is based in Sweden and specialises in the production of music videos, promotional pictures and concert films.
  • He has won numerous domestic and international awards for his work. These include Advertising Effectiveness Awards, Grammy, Clip, US Film Festival, among others.
  • He has been critically acclaimed due to his cinematic style and his vivid imagination, which has taken him all around the world to collaborate with numerous talented artists, advertising agencies and record companies.
  • He mainly seems to collaborate with rock/metal bands for his music videos.

Artists he has worked with include:

In Flames, Dimmu Borgir, Europe, Arch Enemy, Lacuna Coil, Children Of Bodom, Kamelot, Dream Evil, Firewind, Sirenia, Evergrey, Enslaved, Within Temptation and Sonic Syndicate.

Notable vidoes he has directed:

  • Heaven's A Lie - Lacuna Coil
  • March Of Mephisto - Kamelot
  • Come Clarity - In Flames
  • Book Of Heavy Metal - Dream Evil
  • The Serptentine Offering - Dimmu Borgir

One thing I like about his directing style is that he has a very cinematic approach and uses a distinct artistic style. He uses a number of tracking shots and pans in order to keep the action moving and uses a number of low angle shots in order to make the band seem larger than life. He uses a large variety of distinct and exotic locations as the backdrops for his videos like a desert in Come Clarity and an abandoned church in Heaven's A Lie.

His videos often use a number of different editing techniques to increase their glossy image and cinematic scope. They are often heavily saturated, giving the video an increased sense of atmosphere and mood, like the harsh greys and browns used in The Serpentine Offering and the bright yellows and oranges used in Come Clarity.

Robert Schober:

Notable videos:

Mastodon - Divinations
Mastodon - Oblivion
Metallica - All Nightmare Long

His videos are often very surreal and often use a wide range of editing effects and computer generated imagery. Both of the Mastodon videos use the band members themselves as characters in the video's narrative, thus helping to blend the story and performance elements together. They also seem to concentrate more on telling a story more than showcasing the band's performance, keeping the viewer immersed in what's happening while still making it recognisable as a product of that particular artist. His videos are often very slick and of a high quality visually. Often when CGI is used in music videos it looks cheap and out of place, but that often isn't the case with his work.